Icopult VFX

A group of friends and myself are collaborating on a mobile game called ICoPult. The game is a physics-based destruction puzzler game with an arcane twist. Using the Icopult the player, demolish or manipulate buildings for colorful clients. Between jobs, learn of the civil conflicts brewing in the city of Los Cerbero. These effects are the current placeholders for the project as we continue to work on the project

Vines that are designed to be tile able and interlace

Vines shader graph

Vines shader graph

Explosion

Shader graph for the explosion. The top half controls the smoke as it fades out the lower half controls the fire.

Shader graph for the explosion. The top half controls the smoke as it fades out the lower half controls the fire.

Fire

Fire shader graph

Fire shader graph

Force effect

This shader graph is for the smaller particles that spawn near the center of the force. It will at random select a spirte from a sprite sheet for each particle.

This shader graph is for the smaller particles that spawn near the center of the force. It will at random select a spirte from a sprite sheet for each particle.