Forbidden Revelry - Level Design

This was my capstone project at Savannah College of Art and Design on a team of six people. I show off the early level design builds we did for the project. We later added two areas to the game which was the crypt and church. Both areas were added onto the existing area of the game. I wanted to keep the game area small so the player can quickly move around without getting lost.

An early design for the game done on paper. The main thing we scrapped was the inlet area for praying as we could not find any reference to this area to real monasteries.

An early design for the game done on paper. The main thing we scrapped was the inlet area for praying as we could not find any reference to this area to real monasteries.

A digital plan for the game world with some edits after discussion with the group. We wanted a lock area of the library for the player to unlock which was later scraped. A corridor was added connecting the kitchen and storage room for fast access.

A digital plan for the game world with some edits after discussion with the group. We wanted a lock area of the library for the player to unlock which was later scraped. A corridor was added connecting the kitchen and storage room for fast access.

The block out of the level made in unreal then exported into Maya so the modeling team had a reference for how large everything would be. The center garden would be surrounded by a cloister which is denoted by the small wall around it.

The block out of the level made in unreal then exported into Maya so the modeling team had a reference for how large everything would be. The center garden would be surrounded by a cloister which is denoted by the small wall around it.